75 FPS
- 911GT198
- Advanced Member
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75 FPS
I got a voodoo 3 3500 and i have like 170 FPS but something happened and i dont know what and now i get 75 FPS. Like it is limmited becasue it goes to 74.985324 but never past 75. the max FPS is set at 500 and i still get 75. I get 75 in 640x480 600x800 and 980x720. help ..oh it is action quake 2..i know kinda old but still very fun!=]
- the_mp3_refuge
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I would say you probably applyed a tweak or something and it altered your V3 drivers somehow. Try retracing your steps and see what you did before the slow down, and if ya cant find n e thing try installing the latest 3DFX drivers. Peace 
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- YeOldeStonecat
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PONG....LOL.....he said Quake2, and look at the low rez's he's playing at. I guess it's possible.
Remember back in Quake1 days, when the mighty 4 meg S3 Virge would barely crack 20 FPS at 640 X 480. Then the Renditions and Voodoo1s came out, and we all oooohed and aaaaahed the first time we saw GLQuake, and 40 FPS?
Ahhh....good old days.....
Remember back in Quake1 days, when the mighty 4 meg S3 Virge would barely crack 20 FPS at 640 X 480. Then the Renditions and Voodoo1s came out, and we all oooohed and aaaaahed the first time we saw GLQuake, and 40 FPS?
Ahhh....good old days.....
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- BlackSword
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One thing to remember is, you will never see more than your screen refresh rate. 
I understand that wasn't your point, But 170 fps seems like over kill.
P.S. I'm a newbie, was looking for performance tweaks and just stumbled on to this. Have a beer on me!
I understand that wasn't your point, But 170 fps seems like over kill.
P.S. I'm a newbie, was looking for performance tweaks and just stumbled on to this. Have a beer on me!
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um, 75fps?
your eyes can't even detect over 30 something i think, but the higher the fps, the less flicker, passed 60 is over kill, and your better off turning on the eye candy in order for it to look better. 170 fps is ludicrous, and isn't even needed of course, it does offer good bragging rights... try patches or reinstalling the game? don't know, i'd just leave it
your eyes can't even detect over 30 something i think, but the higher the fps, the less flicker, passed 60 is over kill, and your better off turning on the eye candy in order for it to look better. 170 fps is ludicrous, and isn't even needed of course, it does offer good bragging rights... try patches or reinstalling the game? don't know, i'd just leave it
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MAZER
When you go to the movies or watch TV you are seeing around 30 FPS or slightly above that number. I play Q2 & Q3 on my PIII 933EB with 256 Megs of PC800 Rambus Ram and i get between 140 - 200 FPS all the time. I even have all the eye candy turned on. I got an ATI Radeon 64MB VIVO Video card also. I love being able to watch full screen Regular TV in full motion on my monitor with or without the desktop icons on the screen. The TV picture replaces the background picture on the desktop. 
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MAZER
[ 04-25-2001: Message edited by: MAZER ]
The dreams of youth are the regrets of maturity.
MAZER
[ 04-25-2001: Message edited by: MAZER ]
200 fps is way overkill for not having eye candy turned on, movies are only 24 fps, and tv starts to flicker at like 16 fps or sumthin. you should turn on all the eyecandy, you'll still prolly get 60+ fps which is more than enough, plus the cool looks.
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- golfnintendoboy
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Don't forget, television is also interlaced. It only paints every other line each time through the display....
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DEATHxKEAx
Either this dude has his v3 O/Ced to like 600 mhz or he thought he saw 175 frames once and actualy the whole time hes been running at 75 but i have a voodoo5 and AMD athlon 650mhz and 256,egs of ram and i play quake 2 at 800x600 res and only get 109 with AAx2 and 124 with no AA ( anti aliasing for those of you who dont know what aa means ) i seriously think he just thought he saw 175 and the whole time its been 75. think so?????
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FingerDemon
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I used to be a segment producer for a television program(I just love saying that, even though it was years ago and I'm just a lowly programmer now) and I remember that video was 30 frames a second. Also, when you set your monitor refresh to around 60-65 you can see flicker if you look just off to the side of it. I think when you stare at this long enough it makes the backs of your eyes reflective like the glowing eyes of a possum in your headlights at night.
But seriously, how do you check FPS in CS? I used to use that graph feature in console, but that went away with one of the updates. How do you check that? Also, is there a generic way to check FPS on any game? You all sound like you can check any game at will. Is that because you know something simple that I don't, or because you are some kind of gaming brainiacs and liken my intellect to that of a common housefly? (What a setup, like anyone is going to admit its simple now)
FingerDemon
But seriously, how do you check FPS in CS? I used to use that graph feature in console, but that went away with one of the updates. How do you check that? Also, is there a generic way to check FPS on any game? You all sound like you can check any game at will. Is that because you know something simple that I don't, or because you are some kind of gaming brainiacs and liken my intellect to that of a common housefly? (What a setup, like anyone is going to admit its simple now)
FingerDemon
From Mark Leyner's Et Tu, Babe
Last words of dying man...
"If you squander your precious, beautiful days on meaningless labor, whose ultimate purpose is to further enrich the ruling elite or solidify the hegemony of the state...
you're a sucker."
Last words of dying man...
"If you squander your precious, beautiful days on meaningless labor, whose ultimate purpose is to further enrich the ruling elite or solidify the hegemony of the state...
you're a sucker."
all this talk of 10+ FPS is making me want my new computer so bad....my friggin laptop can hardly push 7fps in counterstrike...save me!
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- pimptrizkit
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net_graph 3 thats for cs i have the most updated version and it works and yes i totaly under stand with laptops their not a gaming system
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fsewfehteh
there is a difference between FMV and FPS. you can tell the difference upwards from 30fps in FPS. in fact, 30fps in games like q3a is pretty much unplayable if you want to be competitive in comparison to elites. play q3 with 120fps for a month, then lower it to 30 --you wont want to play anymore. I can tell a slight difference between 75 and 120. to the guy wondering why he is capped at 75fps: you need to turn off vertical sync, either in-game or if that fails in your display properties
- Phantom-Vortex
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So funny all you think you know what your talking about.......Fact: the human eye can only take in 33 frames per sec.Fact2 FPS are NEVER stable they fluctuate depending on the movment on the screen.I myself have a 1.3ghz T-bird with the new Geforce 3 visiontech card....granted i can't see above 30+ frames per sec ,but....think about it.....if u crank your FPS to say 100 or so,this means u have that much room to fluctuate so meaning your chances of droping below the 30 mark are seriously low.My only question is why have a 3dfx card "out of buisness,and no support" when geforces are has low has 85$??????????? And to the comments of the people saying overkill??WHAT ARE YOU TALKING ABOUT???? YOU CAN NEVER HAVE ENOUGH!
- BlackSword
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Phantom-Vortex
Thanks for clearing that up, I am sure everyone thanks you for your opinion on that.:2cool:So funny all you think you know what your talking about
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FingerDemon
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Human Frame Rate perception
Phantom-Vortex-
I found your statement, about the human eye only being able to perceive 30fps, interesting. It seemed to me to ring true compared to other things I'd heard, but false when I think of the science and my own personal observations.
A little digging turned up a really nasty fight on an apple message board about this exact issue. It made the few snide comments made here seem like a group hug :-) But at some point someone on that list posted this link to an article about the issue that says in short that its more complicated than a 30fps limit in computers or video.
http://www.penstarsys.com/editor/30v60/30v60p1.htm
I should note that one of the more egghead sounding apple users mentioned that this article gets one detail wrong about interlacing, but that it explains the issue overall quite well. I will add that it is very well written. So it sounds like our goal fps is a constant 72+ fps (fps is apparently quite variable in current video cards which is part of the problem).
Also of interest was the article's discussion of motion blur in frames helping smooth out the viewing of video or film. He says that won't help with video games because you have to be able to stab, shoot or burn the enemy and what would happen if you were stabbing their blurry part? A flesh wound? But on the apple board someone said that in Toy Story, they actually simulated motion blur in their computer animation to smooth out the film's look. Pretty clever.
Anyway, I don't hate anyone. No one is an idiot. If I am angry about anything you have said, I will take it out on you in CounterStrike or possibly on other members of your team that stand too close to you.
FingerDemon
I found your statement, about the human eye only being able to perceive 30fps, interesting. It seemed to me to ring true compared to other things I'd heard, but false when I think of the science and my own personal observations.
A little digging turned up a really nasty fight on an apple message board about this exact issue. It made the few snide comments made here seem like a group hug :-) But at some point someone on that list posted this link to an article about the issue that says in short that its more complicated than a 30fps limit in computers or video.
http://www.penstarsys.com/editor/30v60/30v60p1.htm
I should note that one of the more egghead sounding apple users mentioned that this article gets one detail wrong about interlacing, but that it explains the issue overall quite well. I will add that it is very well written. So it sounds like our goal fps is a constant 72+ fps (fps is apparently quite variable in current video cards which is part of the problem).
Also of interest was the article's discussion of motion blur in frames helping smooth out the viewing of video or film. He says that won't help with video games because you have to be able to stab, shoot or burn the enemy and what would happen if you were stabbing their blurry part? A flesh wound? But on the apple board someone said that in Toy Story, they actually simulated motion blur in their computer animation to smooth out the film's look. Pretty clever.
Anyway, I don't hate anyone. No one is an idiot. If I am angry about anything you have said, I will take it out on you in CounterStrike or possibly on other members of your team that stand too close to you.
FingerDemon
From Mark Leyner's Et Tu, Babe
Last words of dying man...
"If you squander your precious, beautiful days on meaningless labor, whose ultimate purpose is to further enrich the ruling elite or solidify the hegemony of the state...
you're a sucker."
Last words of dying man...
"If you squander your precious, beautiful days on meaningless labor, whose ultimate purpose is to further enrich the ruling elite or solidify the hegemony of the state...
you're a sucker."
175FPS

--
And in CS there is still a graph to check all of that but it bogs your system down very bad.
Im not sure but it might be netgraph 1 in the console
(yes its for 1.1)
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Last I checked 3dfx made cards just as good as any nvidia card. (at the time there V5 was released)
and there IS support, and they are now with nvidia in a way.
--
And in CS there is still a graph to check all of that but it bogs your system down very bad.
Im not sure but it might be netgraph 1 in the console
(yes its for 1.1)
--
Last I checked 3dfx made cards just as good as any nvidia card. (at the time there V5 was released)
and there IS support, and they are now with nvidia in a way.
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