
we can try chicago servers sometime too.
Code: Select all
// Config File
unbindall
// Bind Movement
bind w "+forward"
bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind SPACE "+moveup"
bind CTRL "+movedown"
bind SHIFT "+speed"
bind f "+button2"
bind END "dropflag; say_team ^3Low Health! Take FLAG!!"
bind g "dropweapon"
bind MOUSE1 "+attack"
bind MOUSE2 "+zoom"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
// Bind General
bind TAB "+scores"
bind h "+chat"
bind t "messagemode"
bind y "messagemode2"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
// Bind Weapons
//bind "weapon 1" // Gauntlet
//bind "weapon 3" // Shotgun
//bind "weapon 5" // Rocket Launcher
//bind "weapon 6" // Lightning Gun
//bind "weapon 7" // Railgun
//bind "weapon 12" // Prox Mines
bind 1 "weapon 2" // Machine Gun
bind 5 "weapon 4" // Grenade Launcher
bind 2 "weapon 8" // Plasma Rifle
bind 6 "weapon 9" // BFG
bind 4 "weapon 11" // Nailgun
bind 3 "weapon 13" // Chaingun
// Bind Extras
bind = "record"
bind - "stoprecord"
bind F4 "exec autoexec"
bind F5 "cg_forceEnemyModel keel"
bind F6 "cg_forceEnemyModel keel/sport"
bind F7 "cg_forceEnemyModel keel/bright; cg_enemyHeadColor 0x000000FF; cg_enemyUpperColor 0xFFFFFFFF; cg_enemyLowerColor 0xFFFFFFFF"
bind F8 "cg_forceEnemyModel keel/bright; cg_enemyHeadColor 0x000000FF; cg_enemyUpperColor 0xFFFF00FF; cg_enemyLowerColor 0xFFFF00FF"
bind F12 "screenshotJPEG"
// VSTR Binds
seta RLswitch "weapon 5; set RLSGswitch vstr SGswitch"
Seta SGswitch "weapon 3; set RLSGswitch vstr RLswitch"
seta RLSGswitch "vstr RLswitch"
bind q "vstr RLSGswitch"
seta RGswitch "weapon 7; set RGLGswitch vstr LGswitch"
seta LGswitch "weapon 6; set RGLGswitch vstr RGswitch"
seta RGLGswitch "vstr RGswitch"
bind e "vstr RGLGswitch"
seta GAswitch "weapon 1; set GAPMswitch vstr PMswitch"
seta PMswitch "weapon 12; set GAPMswitch vstr GAswitch"
seta GAPMswitch "vstr GAswitch"
bind r "vstr GAPMswitch"
// Chat Binds
bind HOME "say_team ^1BASE OVERRUN!!!"
bind PGDN "say_team Enemy IN/OUT ^1LOW"
bind PGUP "say_team Enemy IN/OUT ^1HIGH"
bind DEL "say_team ^5MEGA Up!"
bind INS "say_team ^5Medkit Up!"
// Chat settings
seta bot_nochat "1"
seta cg_chatbeep "1"
seta cg_teamChatTime "3000"
seta cg_teamChatHeight "0"
seta cg_teamChatBeep "1"
seta cg_teamChatsOnly "0"
// Name
// Colors - ^1=Red ^2=Green ^3=Yellow ^4=Blue ^5=Cyan ^6=Magenta ^7=White ^^8=Black
seta clan ""
seta name "^3YoS"
// Crosshair
seta cg_crosshairSize "35"
seta cg_crosshairPulse "1"
seta cg_crosshairHealth "0"
seta cg_crosshairColor "3"
seta cg_crosshairBrightness "1.0"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "3"
// Model Settings
seta cg_enemyHeadColor "0x000000FF"
seta cg_enemyUpperColor "0xFFFFFFFF"
seta cg_enemyLowerColor "0xFFFFFFFF"
seta cg_teamHeadColor "0x000000FF"
seta cg_teamUpperColor "0xFFFF00FF"
seta cg_teamLowerColor "0xFFFF00FF"
seta cg_forceRedTeamModel ""
seta cg_forceBlueTeamModel ""
seta cg_forceModel "0"
seta cg_forceTeamModel "Sarge"
seta cg_forceEnemyModel "keel/bright"
seta headmodel "Sarge/default"
seta model "Sarge/default"
seta team_headmodel "Sarge/default"
seta team_model "Sarge/default"
seta sex "male"
// Gun Options
seta cg_autoswitch "1"
seta cg_bob "0"
seta cg_brassTime "0"
seta cg_bubbleTrail "0"
seta cg_drawGun "1"
seta cg_drawAmmoWarning "1"
seta cg_lowAmmoWarningSound "0"
seta cg_lowAmmoWarningPercentile "0.20"
seta cg_lightningImpact "1"
seta cg_muzzleFlash "1"
seta cg_lightningStyle "2"
seta cg_rocketStyle "1"
seta cg_plasmaStyle "1"
seta cg_smokeRadius_NG "0"
seta cg_smokeRadius_RL "0"
seta cg_smokeRadius_GL "0"
seta cg_smoke_SG "0"
seta cg_switchToEmpty "1"
seta cg_switchOnEmpty "1"
seta cg_trueLightning "1"
seta cg_weaponBar "3"
seta cg_weaponColor "0xFFFFFFFF"
seta cg_weaponColorStyle "2"
// Rail Settings
seta color1 "3"
seta color2 "3"
seta cg_railStyle "1"
seta r_railcorewidth "6"
seta r_railwidth "5"
seta r_railsegmentlength "8"
seta cg_railTrailTime "500"
seta cg_predictLocalRailShots "1"
// Mouse related
seta cl_mouseAccel "0"
seta cl_mouseAccelStyle "0"
seta cl_mouseAccelOffset "0"
seta cl_mouseSensCap "0"
seta in_mouse "2"
seta m_filter "0"
seta sensitivity "5.80" // 6.0
// General
seta cg_allowtaunt "0"
seta cg_HitBeep "2"
seta com_maxfps "125"
seta com_allowConsole "1"
seta scr_conspeed "3"
seta com_hunkMegs "128"
seta com_soundMegs "32"
// Net related
seta cg_lagometer "0"
seta cg_nopredict "0"
seta cg_predictItems "0"
seta cg_showmiss "0"
seta cg_smoothClients "0"
seta cl_maxpackets "90"
seta cl_maxPing "800"
seta cl_packetdup "0"
seta rate "20000"
seta snaps "30"
// Visuals
seta cg_fov "105"
seta cg_zoomfov "45"
seta cg_draw2D "1"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawFPS "0"
seta cg_drawStatus "1"
seta cg_drawSnapshot "0"
seta cg_drawRewards "1"
seta cg_drawAttacker "0"
seta cg_drawFriend "1"
seta cg_drawTeamOverlay "0"
seta cg_gunX "0"
seta cg_gunY "0"
seta cg_gunZ "0"
seta cg_kickScale "0"
seta cg_levelTimerDirection "1"
seta cg_marks "1"
seta cg_playerNames "1"
seta cg_scorePlums "1"
seta cg_selfOnTeamOverlay "0"
seta cg_shadows "1"
seta cg_simpleitems "0"
seta cg_stats "0"
seta com_blood "1"
seta cg_gibs "10"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
// Graphics Settings
seta r_gl_vendor "NVIDIA Corporation"
seta r_gl_renderer "GeForce 7800 GTX/PCI/SSE2"
seta r_gl_reserved "1"
seta r_fullscreen "1"
seta r_mode "21"
seta r_contrast "1.05"
seta r_enablePostProcess "1"
seta r_fullbright "0"
seta r_gamma "1"
seta r_inBrowserMode "12"
seta r_inGameVideo "0"
seta r_lodbias "0"
seta r_mapOverBrightBits "3"
seta r_overBrightBits "1"
seta r_picmip "0"
seta r_subdivisions "80"
seta r_dynamiclight "1"
seta r_vertexlight "0"
// Sound
seta cg_buzzerSound "0"
seta s_ambient "0"
seta s_doppler "0"
seta s_volume "0.8"
seta s_musicvolume "0.25"
// Demo
seta cl_autoRecordDemo "0"
seta cl_demoRecordMessage "1"
// Misc(Stuff I won't touch and most of what I don't know)
seta handicap "100"
seta cg_autoAction ""
seta cg_cameraOrbitDelay "50"
seta cg_deferPlayers "1"
seta cg_playVoiceChats "1"
seta cg_respawnTimerX "10"
seta cg_respawnTimerY "100"
seta cg_showVoiceText "1"
seta teamtask "0"
Also, not sure if you know, but in the QL forums after every update, the developer forum lists changed cvars and newly added ones, along with what they do.Faust wrote:cool, very much appreciated. i used that config generator to get a decent setup, and am just tinkering with the file manually now. hardest part is the mouse settings.
CTF is a good start, because the goal is not always to kill the other play, since you want to cap, you make try to run for it, and because you have a base, where most times there are more friendlies than enemies. No team damage helps too. So you can get more use to fighting at a somewhat easier pace. The other game types all come down to Rail/LG accuracy, and a bit of predicted rockets.loop2kil wrote:Yep, there are days where I suck a little less than others but still pretty much suck. How do folks get so good??
as info for the CTF lovers, they now have ICTF under the instagib section.
I compliment you on an excellent choice of a thread to put your first post inside.DigitalJack wrote:I've never read the gaming section here on SG before and I tend not to post on any forum but here I am as I see some familiar names from QL in this thread. Yep this is my very first post on speedguide and yes been visiting here for 5 years LMAO nice to meet you all.
-Jack
Thanks!YeOldeStonecat wrote:Nice rig!
Big time Asus fan here!
I'm a long time MS Ergonomic keyboard user for years and years....going back to the beige color days. Currently I have several of the 4000 v1 models..no problems.
Freezetag is a no go. Id software doesn't seem to want to deal with copyright issues and other things from map and gametype makers.loop2kil wrote:Let's also hope they add Freezetag and/or RA3...but yes more maps would be cool too.
Haha.loop2kil wrote:blasphemy!!!!!
But that's what makes it fun to me...it makes the battles more about fighting skill rather than if you are lucky enough to spawn near a good weapon and the power ups. Everyone starts each battle evenly....It's all about how good your Gladiator skills are. I might agree with you on the spawns though, spawning teams together would be a great update to the mod. My biggest gripe with CA is that most regular/skilled CA players only like to play the same 3 effing maps over and over...they're like map lemmings.YARDofSTUF wrote:Haha.
But seriously I do think it is.
Starting at 200/200 with all weapons and a billion ammo for each takes out a lot of the skill in team death match where you time and control items and weapons, and have to care about how much ammo you waste.
The maps are ok, but the spawns suck. Ok were on a team so lets have teammates spawn somewhat close, or a longer lead in.
And for weapons I'd like to see the ammo count reduced and maybe even only offer certain weapons on each map.
But its not about your gladiator skills, its about who groups up better at the start of a match.loop2kil wrote:But that's what makes it fun to me...it makes the battles more about fighting skill rather than if you are lucky enough to spawn near a good weapon and the power ups. Everyone starts each battle evenly....It's all about how good your Gladiator skills are. I might agree with you on the spawns though, spawning teams together would be a great update to the mod. My biggest gripe with CA is that most regular/skilled CA players only like to play the same 3 effing maps over and over...they're like map lemmings.
Its all in your head. The pellet spread is the same and damage has been counted per pellet for ages.YeOldeStonecat wrote:I read something about it now counting pellets that hit per blast, versus just hit or not.
Quite a few other players today were talking about it. For a few hours today of playing, I noticed that it seems to take twice as many shots to drop a player now.
YARDofSTUF wrote:As a ninja Shinobi will enjoy CTF, as he could be hidden on the defense and strike with great speed and dexterity, all while being unseen.![]()
YARDofSTUF wrote:Added you!