Game Hosting Over UDP...

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compkid87
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Posts: 68
Joined: Tue Sep 24, 2002 11:45 pm
Location: Northeastern OK

Game Hosting Over UDP...

Post by compkid87 »

I have COX cable and optimal Cablenut settings, are there any changes that would improve performance when hosting games over UDP? :D By the way, I noticed a major change in performance after changing cablenut settings to "optimal performance." The pings shot up an average of 100ms :(
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ScottE
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Joined: Fri Dec 07, 2001 12:00 pm

Post by ScottE »

Tweaks will have absolutly no effect on UDP, UDP is a broadcast protocol, it doesn't have all the error controls that TCP has, if a packet get's lost using UDP, well then it's lost. You can't tweak UDP like you can TCP.
Respect it.
volntn
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Posts: 50
Joined: Fri Oct 22, 1999 12:00 am
Location: Tennessee

Post by volntn »

Your UPLOAD speed dictates how many people you can host on a server..If you are @128k than 3 maybe 4 at the most and that is pushing it.The TCP/IP tweaks should not be affecting your ping.RCV window and MTU are really the only 2 tweaks that i have tested that affects your download speeds.IMO the cablenut tweaks have no effect outside of RCV and MTU.To large of a RCV window is almost as bad as having one that is to small.

If you have Win XP i would not recommend cablenut at all.As most of the settings are useless in XP and only apply to Win ME,98,95
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