Sins of a Solar Empire

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Izzo
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Sins of a Solar Empire

Post by Izzo »

Anyone playin'?
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YARDofSTUF
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Post by YARDofSTUF »

Whats it like?
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Izzo
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Post by Izzo »

YARDofSTUF wrote:Whats it like?
It's kept me up 'til 1:30am the lat 3 nights and I've gotten my ass handed to me every time. I've only fiddled with SP so far but the AI is merciless and it's quite a handful dealing with all the logistics but since I'm new to this genre it may be just me. I've heard better things about MP but I haven't gone online yet. It's worth the ~30.00-40.00.
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Post by YARDofSTUF »

Izzo wrote:It's kept me up 'til 1:30am the lat 3 nights and I've gotten my ass handed to me every time. I've only fiddled with SP so far but the AI is merciless and it's quite a handful dealing with all the logistics but since I'm new to this genre it may be just me. I've heard better things about MP but I haven't gone online yet. It's worth the ~30.00-40.00.
I give you a 1 out of 10 score for describing this game.
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Post by loop2kil »

Sounds like an RTS...I will give it a whirl when I get a chance.... but my favorite RTS to date is still C&C Zero Hour.
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Izzo
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Post by Izzo »

YARDofSTUF wrote:I give you a 1 out of 10 score for describing this game.
Yes, an RTS on a solar system scale. The point is take control of a planet and then ultimately the system while building and developing your empire. There's a delicate balance of politics and military action which forces you to keep your enemies close and your allies closer.
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YARDofSTUF
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Post by YARDofSTUF »

Sounds interesting, is there a demo?
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Izzo
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Post by Izzo »

YARDofSTUF wrote:Sounds interesting, is there a demo?
:nod:
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Post by YARDofSTUF »

Izzo wrote: :nod:
I can't find the demo.

EDIT: Found it, jsut not on their site.
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Post by Izzo »

YARDofSTUF wrote:I can't find the demo.

EDIT: Found it, jsut not on their site.
Try it yet?
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Post by YARDofSTUF »

Izzo wrote:Try it yet?
Gave it a quick try, the tutorials annoy me, have to try just a reg game later.


EDIT: Played a few games, I think it still needs work.
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Post by YARDofSTUF »

Lots of work.

Creating a fleet is nice, but you better remember which is which cuz the icons are the same and no name.

The research tree section looks fancy but it could be better laid out.

I didnt really see a patrol feature.

When ships have multiple antimatter abilities it would be nice to have preference option for which one to use first.

The listing of your planets defenses and ships on the left is a little bit much.

The pirates option is kinda lame, should be able to hire them.
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Izzo
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Post by Izzo »

YARDofSTUF wrote:Lots of work.

Creating a fleet is nice, but you better remember which is which cuz the icons are the same and no name.

The research tree section looks fancy but it could be better laid out.

I didnt really see a patrol feature.

When ships have multiple antimatter abilities it would be nice to have preference option for which one to use first.

The listing of your planets defenses and ships on the left is a little bit much.

The pirates option is kinda lame, should be able to hire them.
You can pin certain fleets to the empire tree making it a little easier to find in the heat of a battle and the closest they have to a patrol feature are scout ships and the scout feature, by default, is not selected. So, you have to create a scout ship...enable the feature and guide it to where you want it to go. You can collapse the tree or disable the feature entirely within the option.

You can hire the pirates by placing bounties on the heads of the other players....you just gotta make sure that someone else has a higher bounty when they leave port (watch the countdown clock)
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Post by YARDofSTUF »

Izzo wrote:You can pin certain fleets to the empire tree making it a little easier to find in the heat of a battle and the closest they have to a patrol feature are scout ships and the scout feature, by default, is not selected. So, you have to create a scout ship...enable the feature and guide it to where you want it to go. You can collapse the tree or disable the feature entirely within the option.

You can hire the pirates by placing bounties on the heads of the other players....you just gotta make sure that someone else has a higher bounty when they leave port (watch the countdown clock)
Ya I saw all that but its not good enough.
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Post by Solarhersteller »

Players can construct planet-based improvements and orbital structures, the latter of which is divided into "logistical" and "tactical" structures.Image
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Post by PsykoPenguin »

that is some near 2-year necro.
"I'm like a lion on the prowl after prey"
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