DirectX 11 looking sweet
- YeOldeStonecat
- SG VIP
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DirectX 11 looking sweet
Colin McRae DiRT2 Trailer
[YOUTUBE]fEC0WAF2NIg[/YOUTUBE]
[YOUTUBE]fEC0WAF2NIg[/YOUTUBE]
MORNING WOOD Lumber Company
Guinness for Strength!!!
Guinness for Strength!!!
Give the benchmark a try.. its from Unigine Corp and its called "Heaven" its really awesome!!
http://gamerscrib.net/forums/showthread.php?t=4235
http://gamerscrib.net/forums/showthread.php?t=4235
- YARDofSTUF
- Posts: 70006
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- Location: USA
- YARDofSTUF
- Posts: 70006
- Joined: Sat Nov 11, 2000 12:00 am
- Location: USA
Theres the always redone BF, COD, Crysis, and other war types. Then the WoW like games, and then some random select titles.JawZ wrote:PC gaming is all but dead. Sucks.
We need something new, not the same old stuff.
I think a console maker would be smart to try and bridge the cap from pc and consoles. Allow PC gamers to play against the Console gamers, build a quality gaming platform OS, used in the console, and allow it to be installed on a PC with certain requirements like x amount of cores and at least x gen of the video cards. Acquire a few good engines to build games with and offer them to game developers that make games on just their platform.
Graphics are great, whether its DX 9,10, or 11. But new ideas are rare and gameplay hasn't improved as much as graphics.
PC gaming is dying but I don't think it will be for good.
Whats killing PC gaming is those like Infinity Ward whom killed Modern Warfare 2 for PC with all there (no dedicated servers, small amount of players vs players and so forth... ). With PC prices and speeds really cheap now and really low I think they will bounce back rather well consider how much a console game is and how those like Xbox/Microsoft really started hammering people who were modifying their systems to play copied games even if they were their own copies.JawZ wrote:PC gaming is all but dead. Sucks.
It's not dead, just resting. I think of all the people who either turn up their noses at the notion of playing a video game (for whatever reason) have never even played on a nice gaming rig with quality sound and video. If those people took the time to see where the experience is now... more people playing means more money and hopefully better games.
- YARDofSTUF
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No dedicated servers is fine. A well implemented peer system, or a sudo dedicated system like ID Software is using for quake live can be very good.Sava700 wrote:Whats killing PC gaming is those like Infinity Ward whom killed Modern Warfare 2 for PC with all there (no dedicated servers, small amount of players vs players and so forth... ). With PC prices and speeds really cheap now and really low I think they will bounce back rather well consider how much a console game is and how those like Xbox/Microsoft really started hammering people who were modifying their systems to play copied games even if they were their own copies.
PC prices are lower, and so are the consoles. Consoles bash players for copied games, PCs have punkbuster issues and other antitheft bad press for errors in bans. Its all about even.
- YARDofSTUF
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And they've already hacked it to get deds. The reason why I say its fine is because it doesn't hurt players, only those that host servers. Without dedicated servers, as long as the features are built in right, there will be no loss of control/enjoyment.Sava700 wrote:Not having Dedicated server ability is horrible... not sure what your thinking here. No matter how you slice it, its a bad move by Infinity Ward to not include it.
The quakelive setup I think is the perfect mix, allowing you to spawn a server in a different location anytime you decide.
But your missing the point here.. having dedicated servers allows groups,clans and so on to use it as a recruiting tool.. or a place for members to meet up and so on. You have full control of it to monitor and maintain some sort of order..these are the roots that PC Gaming was built upon since the Quake 1 days and without strong roots in which Infinity Ward is removing you have a major gap for PC gaming to build upon. At least EA/DICE is taking notice and focusing on the PC gamers needs with battlefield games plus the integration of DirectX11 hinted in BF3.YARDofSTUF wrote:And they've already hacked it to get deds. The reason why I say its fine is because it doesn't hurt players, only those that host servers. Without dedicated servers, as long as the features are built in right, there will be no loss of control/enjoyment.
The quakelive setup I think is the perfect mix, allowing you to spawn a server in a different location anytime you decide.
- YARDofSTUF
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But you can still have clans and places to meet without dedicated servers. Even in a peer based situation you can have players given rights to have an admin like control over the game.Sava700 wrote:But your missing the point here.. having dedicated servers allows groups,clans and so on to use it as a recruiting tool.. or a place for members to meet up and so on. You have full control of it to monitor and maintain some sort of order..these are the roots that PC Gaming was built upon since the Quake 1 days and without strong roots in which Infinity Ward is removing you have a major gap for PC gaming to build upon. At least EA/DICE is taking notice and focusing on the PC gamers needs with battlefield games plus the integration of DirectX11 hinted in BF3.
Personally, I think the quakelive setup is the best, once they ever start offering to others.
Quakelive is setup on different severs, teamed up with some hosts, and then you pay to lease a server, but not at any certain location. So you log in and decide you want a server in GA for a pick up game, so you set it up and play, but then the ping isn't good for 1 team and people want something more neural, so you drop that location and load up the same rule set in IL, or TX or wherever you need it. You have control over maps, game type, and even how spectators view the game play.
It doesn't matter if you have dedicated servers. It matters if the system used has the options for players to do what they want.