so who the hell is right

Gaming discussion, issues, setup, tips, latency, online gaming, game servers, console gaming, etc.
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sherman
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so who the hell is right

Post by sherman »

more upload speed = u will be able to host more people with less lag

or

more download speed = u will be able to host more people with less lag....
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blue_mosquit0o
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Post by blue_mosquit0o »

internet doesnt lag pc lag
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the_mp3_refuge
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Post by the_mp3_refuge »

Hi sherman, hey you wouldn't by chance play any old skool Rainbow Six would ya? Well to answer your question if you want to host more people with less lag you want a FASTER UPLOAD. Because you'll need to send data to every connected user at once while a player will only need to send 1 stream to you. Does that make any sence at all? Cause I keep reading it and it doesn't sound right... Ohh well you're gonna want a faster upload. Hope that helps.

Bob
"To give anything less than your best is to sacrifice the Gift."--Steve Prefontaine
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HalfLifer
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Post by HalfLifer »

I couldnt get past 8 people on a 5mbps/1mbps connection..
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aagiants
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Post by aagiants »

If u are the server then yes better upload will host more people and THEY will have less lag, but depending on what ur CPU can handle they will be lag-free
.....
FlyingMonkey
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Post by FlyingMonkey »

You need an equal balance between the two. Most games send just as much as they receive. Having more of one then the other won't help, because the slower one - whichever that one is - will cause the server to feel like mud, or skyrocket your ping.
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Post by Phantom-Vortex »

The worlds shortest book...... "Things I cant buy" by Bill Gates.
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YeOldeStonecat
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Post by YeOldeStonecat »

A chain is only as strong as its weakest link.

Broadband is generally higher download than upload....so you upload is the limiting factor of game server performance.

A general rule of thumb for newer games, coming from TheAdminPage at [url]http://www.planetunrealtournament.com,[/url] was to take your TESTED and BENCHMARKED upload average (Not what your ISP tells you you'll get, but what several speedtest sites report to you), divide that by 28.8....round up to the nearest whole number....and that is your max clients you can have at decent performance...where as the next person that logs in will introduce lag to everyone.

Other factors are:
**How good your NIC is (better NICs like 3COM and Intel's do MUCH better with higher concurrent connections),
**Which OS you use (desktop OS's like Win9X/2KPro/XP are designed for up to 10 concurrent connections....performance falters after that, server OS's are designed for higher concurrent connections, obviously),
**Type of router you have (get a better SOHO class router like Nexland, Netopia, Cisco, home market routers don't do as well)
**Having your server box leaned out and running top notch
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sherman
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sup...

Post by sherman »

yea bob...i played mplayer r6 who were u
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Post by DJSpaceMouse »

Sherman -

Keep in mind that some client machines can be hogging the bandwidth. I'm a Q2 and Q3 player, so the remainder of the discussion will deal with them, but other multiplayer games probably have similar settings. In Q2 and Q3, clients can set their rate (a measure of how much bandwidth they require). If a client requests too much bandwidth and your server allows it, guess what? The rest of the clients suffer.

Some mods (Lithium II is one such mod) allow the server admin to effectively rate-cap the clients. If a client connects to the server requesting a rate of 20000, the server can automatically negotiate its connection speed to 5000 to more fairly serve all the clients.
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the_mp3_refuge
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Post by the_mp3_refuge »

I sometimes played on mplayer but I try to stick to zone.com cuz it's a little faster. Anyway I was and still am IBeBob 2K2 when I play. ahh the memories... Tengo Down :D

Bob
"To give anything less than your best is to sacrifice the Gift."--Steve Prefontaine
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Grimson
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Post by Grimson »

A chain is only as strong as its weakest link.
I've always heard the game will move at the slowest connection.
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d0tn
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Post by d0tn »

HAHAHA I can't believe none of you answered it directly. IT IS YOUR UPLOAD SPEED THAT MATTERS. The computers are communicating with you and with you as the server you need to tranfer the data back to each of their computers what is going on. When you are the client, the d/l matters more than the u/l!
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IRS
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Post by IRS »

So if you have a connection that is, 25mbps up and down its gona work great ??? even if its connected to a 386sx ??? I dont think so, thats what was ment by
A chain is only as strong as its weakest link.

I know its takeing it to extreams but it proves the point...... I may be way out in left feild on this as I just woke up, if so sorry but have a good day none the less :)
You make it, We take it !
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handofrags
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Post by handofrags »

well faster uploads will help
its like trying run a server on isdn 128k
but client rate and server rates..
have to be set right.
mess with rates with people their.
maybe help get it right =)
for the love of lag hehe=)
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