so who the hell is right
so who the hell is right
more upload speed = u will be able to host more people with less lag
or
more download speed = u will be able to host more people with less lag....
or
more download speed = u will be able to host more people with less lag....
- blue_mosquit0o
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- the_mp3_refuge
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Hi sherman, hey you wouldn't by chance play any old skool Rainbow Six would ya? Well to answer your question if you want to host more people with less lag you want a FASTER UPLOAD. Because you'll need to send data to every connected user at once while a player will only need to send 1 stream to you. Does that make any sence at all? Cause I keep reading it and it doesn't sound right... Ohh well you're gonna want a faster upload. Hope that helps.
Bob
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A chain is only as strong as its weakest link.
Broadband is generally higher download than upload....so you upload is the limiting factor of game server performance.
A general rule of thumb for newer games, coming from TheAdminPage at [url]http://www.planetunrealtournament.com,[/url] was to take your TESTED and BENCHMARKED upload average (Not what your ISP tells you you'll get, but what several speedtest sites report to you), divide that by 28.8....round up to the nearest whole number....and that is your max clients you can have at decent performance...where as the next person that logs in will introduce lag to everyone.
Other factors are:
**How good your NIC is (better NICs like 3COM and Intel's do MUCH better with higher concurrent connections),
**Which OS you use (desktop OS's like Win9X/2KPro/XP are designed for up to 10 concurrent connections....performance falters after that, server OS's are designed for higher concurrent connections, obviously),
**Type of router you have (get a better SOHO class router like Nexland, Netopia, Cisco, home market routers don't do as well)
**Having your server box leaned out and running top notch
Broadband is generally higher download than upload....so you upload is the limiting factor of game server performance.
A general rule of thumb for newer games, coming from TheAdminPage at [url]http://www.planetunrealtournament.com,[/url] was to take your TESTED and BENCHMARKED upload average (Not what your ISP tells you you'll get, but what several speedtest sites report to you), divide that by 28.8....round up to the nearest whole number....and that is your max clients you can have at decent performance...where as the next person that logs in will introduce lag to everyone.
Other factors are:
**How good your NIC is (better NICs like 3COM and Intel's do MUCH better with higher concurrent connections),
**Which OS you use (desktop OS's like Win9X/2KPro/XP are designed for up to 10 concurrent connections....performance falters after that, server OS's are designed for higher concurrent connections, obviously),
**Type of router you have (get a better SOHO class router like Nexland, Netopia, Cisco, home market routers don't do as well)
**Having your server box leaned out and running top notch
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Sherman -
Keep in mind that some client machines can be hogging the bandwidth. I'm a Q2 and Q3 player, so the remainder of the discussion will deal with them, but other multiplayer games probably have similar settings. In Q2 and Q3, clients can set their rate (a measure of how much bandwidth they require). If a client requests too much bandwidth and your server allows it, guess what? The rest of the clients suffer.
Some mods (Lithium II is one such mod) allow the server admin to effectively rate-cap the clients. If a client connects to the server requesting a rate of 20000, the server can automatically negotiate its connection speed to 5000 to more fairly serve all the clients.
Keep in mind that some client machines can be hogging the bandwidth. I'm a Q2 and Q3 player, so the remainder of the discussion will deal with them, but other multiplayer games probably have similar settings. In Q2 and Q3, clients can set their rate (a measure of how much bandwidth they require). If a client requests too much bandwidth and your server allows it, guess what? The rest of the clients suffer.
Some mods (Lithium II is one such mod) allow the server admin to effectively rate-cap the clients. If a client connects to the server requesting a rate of 20000, the server can automatically negotiate its connection speed to 5000 to more fairly serve all the clients.
- the_mp3_refuge
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HAHAHA I can't believe none of you answered it directly. IT IS YOUR UPLOAD SPEED THAT MATTERS. The computers are communicating with you and with you as the server you need to tranfer the data back to each of their computers what is going on. When you are the client, the d/l matters more than the u/l!
So if you have a connection that is, 25mbps up and down its gona work great ??? even if its connected to a 386sx ??? I dont think so, thats what was ment by
I know its takeing it to extreams but it proves the point...... I may be way out in left feild on this as I just woke up, if so sorry but have a good day none the less
A chain is only as strong as its weakest link.
I know its takeing it to extreams but it proves the point...... I may be way out in left feild on this as I just woke up, if so sorry but have a good day none the less

You make it, We take it !
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