I have ROGERS at home and have taken thoes bandwidth tests and have gotten 500kps+ download time. I play quake 3 alot and i get a very good ping 110 or below when logging on to a server ...but i want to run my own and i always get players with 160-300+ ping and it makes the server VERY LAGGLY!!! I want to know whats wrong? Is it my upload time (if it is how can i get more) or if its something else ...... PLZ HELP!!!!
Quake 3 high server pings
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BlueGoat
Quake 3 high server pings
hey,
I have ROGERS at home and have taken thoes bandwidth tests and have gotten 500kps+ download time. I play quake 3 alot and i get a very good ping 110 or below when logging on to a server ...but i want to run my own and i always get players with 160-300+ ping and it makes the server VERY LAGGLY!!! I want to know whats wrong? Is it my upload time (if it is how can i get more) or if its something else ...... PLZ HELP!!!!

I have ROGERS at home and have taken thoes bandwidth tests and have gotten 500kps+ download time. I play quake 3 alot and i get a very good ping 110 or below when logging on to a server ...but i want to run my own and i always get players with 160-300+ ping and it makes the server VERY LAGGLY!!! I want to know whats wrong? Is it my upload time (if it is how can i get more) or if its something else ...... PLZ HELP!!!!
- YeOldeStonecat
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It's benchmarked tested upload that determines quality....if you're on cable with only 500 down, chances are you up is under 100.
Hopefully you are running a server as dedicated, not running your server from the same machine you are playing on...and enjoying an unfair ping, plus playing on the same machine you're serving from bogs down the server brutally....as system resources are being used to generate your graphics.
This is also where having a true server operating system, like NT 4 Server...comes in to play...it gives much better performance for clients than any desktop OS. Also having a quality NIC (3COM 905 or 990, or Intel Pro 100) and quality broadband router.
Hopefully you are running a server as dedicated, not running your server from the same machine you are playing on...and enjoying an unfair ping, plus playing on the same machine you're serving from bogs down the server brutally....as system resources are being used to generate your graphics.
This is also where having a true server operating system, like NT 4 Server...comes in to play...it gives much better performance for clients than any desktop OS. Also having a quality NIC (3COM 905 or 990, or Intel Pro 100) and quality broadband router.
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YeOldeStonecat's right. When you run a server, it is depending on your upload bandwidth, not your download bandwidth. I too use rogers@home and since about January 2001, they lowered the upload cap to about 128kbits/sec from 1.5mbits/sec. This really cheesed me off seeing as tho i used to run a Q3 Server too 
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BlueGoat
thanks guys
i called rogers and they dont even sell bandwidth so .... can i get it from somewhere else or what? And how much does it costs? Thanks again 
There are several options, but...
There are several other options you could choose, depending on your area. A T1 Line is one option, but it very costly (cheepest I've seen is $450cdn/month). However, sDSL generally offers the same speeds at half the price. It really all depends on how badly you want to host a server :P
- YeOldeStonecat
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Depends on how many players you want to host, and how good you want their playing experiece to be.
The rule of thumb for the newer games...this rule came from http://www.planetunrealtournament.com/theadminpage...is take your tested upload speeds, divide that by 28.8, that up to the nearest whole number, and that is the max amount of clients you can host before the next one that logs in starts eating into the bandwidth enough to introduce lag to everyone. So say your bandwidth tests at 384....you divide that by 28.8...the result rounds to 14. Say you only benchmark your upload as 110 or so...you could host about 4.
Now that rule of thumb was for Unreal Tournament...certainly a bigger engine that Quake3...but not by much. You could probably get away with hosting a couple of more than the above rule tells you. I find the two to play similar online for me.
Also something to consider is the quality of your ISP. At my house, my PPPoA aDSL line is 1.5/128...and upload test pretty close, like 120 or so. It's with a really good ISP. I can host only like 4 players til lag comes in....the 5th comes in and some lag comes in....but up to that point...they ping great. At the office, I have a 6 meg business class DSL line, with 384 up. But it's with the local phone company, not a good ISP. Download kicks butt, upload isn't bad either. But for gaming, I tried running a server from our server room...the server could host quite a few peeps...but the packet loss and lag was horrible. Even with only myself logged into the server...it sucked. Here was a business class DSL line with 4 times the bandwidth of mine at the house, but for gaming purposes...it sucked. And this was before my network at the office got really busy, with the Exchange mail server and networked anti-virus scanning going on.
Also, do the gaming world a favor....run a separate computer to run your dedicated server off of. There's nothing worse than newbie broadband-at-home admins who run a server on their only computer and play on it at the same time, enjoying a zero ping, sucking up all the computers resources for their own graphics and leaving nothing to help the performance of the poor suckers who log into this computer. It's OK to fire one off for a few hours now and then so two or three buddies can log in...but for a 24/7 server...bad.
If you can't build an NT box to co-locate at some ISP, (that's what I've done...http://www.zombiebattalion.com is at my ISP, in their server room, which is fed by 4x OC-3 lines)...there are many game server hosting companies where you pay per month to have your own virtual server for many games. The price is dependent on how big you want your server to be (12 players, 24 players, 32, 64, etc). Usually little multi-proc Linux boxes that you share with other virtual servers, starting at 30 a month or so.
Check out http://www.ilanstation.com
The rule of thumb for the newer games...this rule came from http://www.planetunrealtournament.com/theadminpage...is take your tested upload speeds, divide that by 28.8, that up to the nearest whole number, and that is the max amount of clients you can host before the next one that logs in starts eating into the bandwidth enough to introduce lag to everyone. So say your bandwidth tests at 384....you divide that by 28.8...the result rounds to 14. Say you only benchmark your upload as 110 or so...you could host about 4.
Now that rule of thumb was for Unreal Tournament...certainly a bigger engine that Quake3...but not by much. You could probably get away with hosting a couple of more than the above rule tells you. I find the two to play similar online for me.
Also something to consider is the quality of your ISP. At my house, my PPPoA aDSL line is 1.5/128...and upload test pretty close, like 120 or so. It's with a really good ISP. I can host only like 4 players til lag comes in....the 5th comes in and some lag comes in....but up to that point...they ping great. At the office, I have a 6 meg business class DSL line, with 384 up. But it's with the local phone company, not a good ISP. Download kicks butt, upload isn't bad either. But for gaming, I tried running a server from our server room...the server could host quite a few peeps...but the packet loss and lag was horrible. Even with only myself logged into the server...it sucked. Here was a business class DSL line with 4 times the bandwidth of mine at the house, but for gaming purposes...it sucked. And this was before my network at the office got really busy, with the Exchange mail server and networked anti-virus scanning going on.
Also, do the gaming world a favor....run a separate computer to run your dedicated server off of. There's nothing worse than newbie broadband-at-home admins who run a server on their only computer and play on it at the same time, enjoying a zero ping, sucking up all the computers resources for their own graphics and leaving nothing to help the performance of the poor suckers who log into this computer. It's OK to fire one off for a few hours now and then so two or three buddies can log in...but for a 24/7 server...bad.
If you can't build an NT box to co-locate at some ISP, (that's what I've done...http://www.zombiebattalion.com is at my ISP, in their server room, which is fed by 4x OC-3 lines)...there are many game server hosting companies where you pay per month to have your own virtual server for many games. The price is dependent on how big you want your server to be (12 players, 24 players, 32, 64, etc). Usually little multi-proc Linux boxes that you share with other virtual servers, starting at 30 a month or so.
Check out http://www.ilanstation.com
MORNING WOOD Lumber Company
Guinness for Strength!!!
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BlueGoat
Thanks alot for all your help YeOldeStonecat. I have a laptop with 1.2mhz P4 256ram that i'm going to run the quake 3 server from and then play from my desktop ... im going to get a router to run the connection to both pcs ...... i can get a DSL with a 2mbps DL and a 700k upload .....for 69.00 cnd a month. Should i get a
graphics card for the laptop (i wont be playing on it ..it just going to be the host)? Thanks again ............
graphics card for the laptop (i wont be playing on it ..it just going to be the host)? Thanks again ............
- YeOldeStonecat
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- Joined: Mon Jan 15, 2001 12:00 pm
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Graphics card for the server isn't necessary....most of my NT servers I use any cheesy old PCI graphics card...cuz I run game server programs from batch files...so don't need high end graphic support for anything.
Learn how to shut down lots of extra services...like those little programs that tend to fill up the system tray of laptops...cuz laptops run tons of extra little things that use up system resources. Talking about stuff you can shut off in msconfig....but be careful, do you homework on what to shut off. Never tried to run a server from a laptop.
Learn how to shut down lots of extra services...like those little programs that tend to fill up the system tray of laptops...cuz laptops run tons of extra little things that use up system resources. Talking about stuff you can shut off in msconfig....but be careful, do you homework on what to shut off. Never tried to run a server from a laptop.
MORNING WOOD Lumber Company
Guinness for Strength!!!
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