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upload speeds

Posted: Fri Nov 30, 2001 5:40 pm
by x_LARZ_x
Hi all, I have a question. Does upload speed make a difference in online gaming? For example, would a 386 upload speed be much better then a 128 both having a download speed of 1500. I ask because i'm trying to decide on what dsl provider to go with and how much money to spend.

Posted: Fri Nov 30, 2001 5:53 pm
by Indy
Yeah, it can make a difference in online gaming...although you'd probably see more of a difference if you were hosting the game rather than playing...

Most games you should be alright with the 128 vs. 384 when you're playing & logging into servers...if you plan on hosting, I'd look at the higher upload cap...

Posted: Sat Dec 01, 2001 3:23 pm
by Illini25
Yea, like Indy said.. upload speed is the key to hosting.. If you like to host games rather than join in games, then try and get a faster upload speed. The faster the upload speed the more people you can host and less lag.

Hope this helps you out.. good luck :)

up load speed

Posted: Sat Dec 01, 2001 7:12 pm
by uag server
NO THESE GUYS ARE WRONG NO OFFENSE TO THEM BUT, THEY ARE
WHEN YOU LOG INTO A SERVER FOR ANY MULTIPLAYER GAME IT IS NOTHING BUT OPLOAD TO PLAY. SO THE BETTER UPLOAD THE BETTER ADVANTAGE YOU HAVE.
WHEN YOU ARE THE HOST IT IS PURELY DOANLOAD SPEED OF YOUR SERVER THAT COUNTS IN ORDER FOR YOUR GUESTS TO ENJOY THEMSELVES. THE HOST DOESNT MATTER CAUSE HE NEVER LEAVES HIS COMPUTER. SO NO INTERNET NO LAG.. THIS GIVES THE HOST PLAER AN UNFAIR ADVANTAGE.. TRUE ONLINE GAMERS USE NEUTRAL SERVERS ONLY(MEANING NO HOST PLAYER).
THIS IS A FACT IF YOU DONT BELIEVE ME CHECK YOUR SYSTEM MONITOR.

AND YES WHEN YOU HOST IT IS DOWNLOAD ONLY IT IS A FACT
www.uagsquad.com
players of Delta Force Landwarrior and Ghost Recon

Posted: Tue Dec 04, 2001 8:52 pm
by x_LARZ_x
Thank's for the info guys> :D I appreciate it.

Posted: Tue Dec 04, 2001 10:42 pm
by FlyingMonkey
uag - if download is the only thing that matters, why does a server run so much better on a T3 then a T1? You're not paying for 10x more downstream bandwidth, you're paying for the upstream.


As for your upload speed - I found 64Kbps Up is just fine for gaming. I have @home - capped at 128Kbps (kilobits, note) and I had two instances of UT running - both connected to a server with no lag.

So basically, you won't notice that much of a difference. Will it help to have a larger upload cap in some cases? Sure.. Is it needed? Nah..

Re: up load speed

Posted: Wed Dec 05, 2001 12:40 am
by Phantom-Vortex
Originally posted by uag server
NO THESE GUYS ARE WRONG NO OFFENSE TO THEM BUT, THEY ARE
WHEN YOU LOG INTO A SERVER FOR ANY MULTIPLAYER GAME IT IS NOTHING BUT OPLOAD TO PLAY. SO THE BETTER UPLOAD THE BETTER ADVANTAGE YOU HAVE.
WHEN YOU ARE THE HOST IT IS PURELY DOANLOAD SPEED OF YOUR SERVER THAT COUNTS IN ORDER FOR YOUR GUESTS TO ENJOY THEMSELVES. THE HOST DOESNT MATTER CAUSE HE NEVER LEAVES HIS COMPUTER. SO NO INTERNET NO LAG.. THIS GIVES THE HOST PLAER AN UNFAIR ADVANTAGE.. TRUE ONLINE GAMERS USE NEUTRAL SERVERS ONLY(MEANING NO HOST PLAYER).
THIS IS A FACT IF YOU DONT BELIEVE ME CHECK YOUR SYSTEM MONITOR.

AND YES WHEN YOU HOST IT IS DOWNLOAD ONLY IT IS A FACT
www.uagsquad.com
players of Delta Force Landwarrior and Ghost Recon

WRONG...WRONG.......WRONG.........WRONG....THE WRONG ALERT (SIRENS) WRONG....WRONG (SIRENS)

No offense to you but your sadly mistaken there buddy,upload is the key to servers, my buddy has 512k upload on his adsl 1.5 down I have less upload and waaaaaaaaaaaaay more dl then him but he can hold more people.

Upload effects ping, regardless if your playing or hosting (but hosting you will feel it much more) the way it works is clients are requesting packets via server for info on other players locations\activity and whats going on around them to the server (thats upload). From each client they upload there info to you thats servers dl but....wheres the bottleneck?Think about it.........

If you were dl clients positions\actions at 1.5 then say all 1.5 is taken up well then it has to upload to the other players all that info so its 1.5 in and 256\512\768\1meg\1.5megs\ etc etc out so wheres the bottleneck well ......we let you figure that out. :rolleyes:


Thats why T-1 - 1.544 megabits per second (24 DS0 lines)
T-3 - 43.232 megabits per second (28 T1s)
OC-3 - 155 megabits per second (100 T1s)
OC-12 - 622 megabits per second (4 OC3s)
OC-48 - 2.5 gigabits per seconds (4 OC12s)
OC-192 - 9.6 gigabits per second (4 OC48s) RULE!!!


Its a fact that SYMMETRIC connections are best for hosting because equal bandwidth both directions make it stable and in "sync" better=less ping a 384\384 connection will host more people then a 1.5\128 FACT.

;)

Posted: Wed Dec 05, 2001 1:25 pm
by Illini25
:) I knew I was right about the upload speed.. I'm glad someone backed me up....thanks phantom :)


Can you get me one of those OC-192's??? :rotfl:

Posted: Wed Dec 05, 2001 1:32 pm
by Phantom-Vortex
1 for you 3 for me!!!!!LOL :D

Posted: Wed Dec 05, 2001 1:49 pm
by Syclone_A
My god, i have never in my life seen someone so wrong and screaming at ppl for being right. Its amazing, hey guy, maybe you should think before you post. I mean if you sat there for a min before replying and thought about what your saying i am sure logic would tell you that what your saying goes against every principle in networking!

Posted: Wed Dec 05, 2001 2:03 pm
by Phantom-Vortex
And his name is uag server??????Go figure..........just kidding around........ :D

Posted: Tue Dec 11, 2001 1:59 pm
by BrianR
I host a UT server and actually measure the used bandwidth. My server varies from pretty even for upload and download, to 2.5:1 upload:download.

For me, upload is the much more valuable commodity.

Re: Re: up load speed

Posted: Tue Dec 11, 2001 3:08 pm
by YeOldeStonecat
Originally posted by Phantom-Vortex


Its a fact that SYMMETRIC connections are best for hosting because equal bandwidth both directions make it stable and in "sync" better=less ping a 384\384 connection will host more people then a 1.5\128 FACT.

;)
I'll back ya there Phantom. Upping your upload is the best. Taking that broadband is asymmetrical, remember, "a chain is only as strong as it's weakest link"....so the bottleneck to running servers on broadband is your upload. Increase you upload, and you can increase the amount of clients, and improve your clients performance. By clients I'm referring to the people who log onto your server from the public internet (WAN clients).

A rule of thumb taken from PlanetUnrealTournaments AdminPage, was to take your tested, benchmarked upload (NOT what your ISP tells you you have, but what you can actually benchmark at), take that figure, divide by 28.8....round up to the nearest whole number, and that's the maximum amount of players you can let log in until the next person logging in starts to choke the bandwidth, and introduce lag to everyone else. This is THEIR rule of thumb for UT, obviously this varies by games, doesn't hold true for old games that didn't require much bandwidth, but it's pretty true for current games.

reply

Posted: Thu Dec 13, 2001 9:49 am
by Da_Devastator
Hi.

I agree somewhat with both sides, but i do think that upload is more dominate to download speed, when hosting serving; especcially when someone is connecting and has to receive the file/files from your server.

Theres also that conscience in my mind that says it depends on what type of server your running (especcially in UT).
I have about a 1.4mb/s download limit, but a 15kb/s upload, and i found that when i "ran" a server (meaning that i was playing also in my own server), that peeps had good pings when connecting, but when i ran a dedicated server, i think the pings were much higher. I had my maxclientrate set to about 3000.

bye.

Re: up load speed

Posted: Thu Dec 13, 2001 11:18 am
by Immortal
Originally posted by uag server
NO THESE GUYS ARE WRONG NO OFFENSE TO THEM BUT, THEY ARE
WHEN YOU LOG INTO A SERVER FOR ANY MULTIPLAYER GAME IT IS NOTHING BUT OPLOAD TO PLAY. SO THE BETTER UPLOAD THE BETTER ADVANTAGE YOU HAVE.
WHEN YOU ARE THE HOST IT IS PURELY DOANLOAD SPEED OF YOUR SERVER THAT COUNTS IN ORDER FOR YOUR GUESTS TO ENJOY THEMSELVES. THE HOST DOESNT MATTER CAUSE HE NEVER LEAVES HIS COMPUTER. SO NO INTERNET NO LAG.. THIS GIVES THE HOST PLAER AN UNFAIR ADVANTAGE.. TRUE ONLINE GAMERS USE NEUTRAL SERVERS ONLY(MEANING NO HOST PLAYER).
THIS IS A FACT IF YOU DONT BELIEVE ME CHECK YOUR SYSTEM MONITOR.

AND YES WHEN YOU HOST IT IS DOWNLOAD ONLY IT IS A FACT
www.uagsquad.com
players of Delta Force Landwarrior and Ghost Recon
omg.. that's the funniets thing I've read in weeks..

Re: reply

Posted: Thu Dec 13, 2001 2:02 pm
by Phantom-Vortex
Originally posted by Da_Devastator
Hi.

I agree somewhat with both sides, but i do think that upload is more dominate to download speed, when hosting serving; especcially when someone is connecting and has to receive the file/files from your server.

Theres also that conscience in my mind that says it depends on what type of server your running (especcially in UT).
I have about a 1.4mb/s download limit, but a 15kb/s upload, and i found that when i "ran" a server (meaning that i was playing also in my own server), that peeps had good pings when connecting, but when i ran a dedicated server, i (think)<---- the pings were much higher. I had my maxclientrate set to about 3000.

bye.

Most games now eat up 32kb for each client on upload and getting higher with newer games, and the fact that you multiply that when alot enter on the server.UT takes only 28k-30k on a limited number (maybe around12-16 just a guess) has the client number gets higher they will take more upload per client because there is that much more info needed per client due to extra activity on server.


It multiplies itself, think about it if you had Example:100 clients on rtcw then how much upload would you need per client?I bet it would change ver around 20 clients, also udp is a non error correcting protocol that needs improvement, not to mention the fact that (bandwidth and throughput are 2 different things) packet loss can happen on a high bandwidth connection and it wouldnt matter because the throughput sucks.


Theres alot to know about server side anything today but also uploadspeed,isp,hd,nics,os,proc,ram,bandwidth,throughput,type of game/prog and how clean your system is running all makes a major difference. ;)