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Tweaks-Improvement (XP)

Posted: Fri Dec 11, 2009 2:28 pm
by RPitch
Used the TCPOptimizer, on Pingtest.net went from 73 Ping to 43-49 :D with 0% packet loss. Possible to get better results? Used the optimal settings and compared to test yesterday. Did have to reformat virus on another site (music site) :rolleyes:
Getting massacred by few playing Halo, so much faster upload resonse...49 bit higher farther away server-but higher Jitter on this server?
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Posted: Fri Dec 11, 2009 3:52 pm
by mccoffee
try thease if you haven't already http://www.speedguide.net/read_articles.php?id=158

Posted: Fri Dec 11, 2009 4:07 pm
by RPitch
thnx. on it now, tried Win 7 but Nvidia drivers headaches....as well as Soundmax, MS did offer SM in updates. :cool:
Patches work ok and reversible if not?
winxp_dnscache_undo.inf
winxp_dnscache_undo.inf

Posted: Fri Dec 11, 2009 4:40 pm
by mccoffee
they are reversible just pay attention to the gamming tweak i ment

Posted: Fri Dec 11, 2009 4:51 pm
by RPitch
Better with just Patch! Would you try manual tweaks?
thnx. Much
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I'll remove link if to much bw..

Posted: Fri Dec 11, 2009 5:10 pm
by YARDofSTUF
You wont do much with ping, test again tomorrow and the next and such and it will fluctuate a bit.

Thers very little you can do about ping from your end.

Posted: Sun Dec 13, 2009 1:02 pm
by RPitch
Trying out their 20meg now, but from results off target.
Speed Test Results
Date 13/12/09 17:56:30
Speed Down 4267.54 Kbps ( 4.2 Mbps )
Speed Up 845.38 Kbps ( 0.8 Mbps )
Later different-higher ping
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Posted: Sat Dec 19, 2009 1:52 am
by RPitch
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Using program D/L great, like to have bit better Upload but being happy with what you got a good thing. seems pings up-down, maybe Xmas holiday nodes loaded? Have the phone-internet-tv bundle great services phone my fav.

Just don't D/L much, upload (Gaming) most important....
Happy Holidays!

Posted: Sat Dec 19, 2009 6:06 am
by YeOldeStonecat
Gaming doesn't use high bandwidth, it just needs low latency. For gaming I'd rather have a 1/2 meg low latency connection than a 10 meg average connection. No online games use more than 1/4 a meg per player.

Posted: Sat Dec 19, 2009 2:55 pm
by RPitch
Stonecat you are right :thumb: , I'll go back to basics in days on Unreal. I can lower latency, I've defeated my purpose increasing D/L for higher latency. Time to cough down tweak MTU, slower D/L but thats fine. :nod: Just got idea on setting I tweak dial up at...
http://rescomp.stanford.edu/~cheshire/rants/Latency.html
T1 naaaaa

Posted: Tue Dec 22, 2009 5:15 pm
by mccoffee
That lower mtu thing i would think it's a myth but could be wrong the reason being is this i could be wrong if you lower the mtu you are not fully utlizing the amout of packets if a network is set a 1500 mtu and you set computer to let's use 1452 it could cause more latency just due to convergence.

I could be wrong maybe yeold/phillip could shed light on this one.

Posted: Wed Dec 23, 2009 10:16 am
by RPitch
Not sure but, seems steady pings of 40's from server that was in high 140's now. Fairly happy with results. Even though not optimized for u/l-d/l pings better at lower settings.

MERRY X-Mas :thumb:
« SpeedGuide.net TCP Analyzer Results »
Tested on: 12.24.2009 18:23
IP address: 97.82.xx.xxx
Client OS: Windows XP

TCP options string: 020405840103030001010402
MSS: 1412
MTU: 1452
TCP Window: 32768 (NOT multiple of MSS)
RWIN Scaling: 0 bits
Unscaled RWIN : 32768
Recommended RWINs: 64952, 129904, 259808, 519616, 1039232
BDP limit (200ms): 1311kbps (164KBytes/s)
BDP limit (500ms): 524kbps (66KBytes/s)
MTU Discovery: ON
TTL: 49
Timestamps: OFF
SACKs: ON
IP ToS: 00000000 (0)