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Tweaks-Improvement (XP)
Posted: Fri Dec 11, 2009 2:28 pm
by RPitch
Used the TCPOptimizer, on Pingtest.net went from 73 Ping to 43-49

with 0% packet loss. Possible to get better results? Used the optimal settings and compared to test yesterday. Did have to reformat virus on another site (music site)

Getting massacred by few playing Halo, so much faster upload resonse...49 bit higher farther away server-but higher Jitter on this server?

Posted: Fri Dec 11, 2009 3:52 pm
by mccoffee
Posted: Fri Dec 11, 2009 4:07 pm
by RPitch
thnx. on it now, tried Win 7 but Nvidia drivers headaches....as well as Soundmax, MS did offer SM in updates.

Patches work ok and reversible if not?
winxp_dnscache_undo.inf
winxp_dnscache_undo.inf
Posted: Fri Dec 11, 2009 4:40 pm
by mccoffee
they are reversible just pay attention to the gamming tweak i ment
Posted: Fri Dec 11, 2009 4:51 pm
by RPitch
Better with just Patch! Would you try manual tweaks?
thnx. Much

I'll remove link if to much bw..
Posted: Fri Dec 11, 2009 5:10 pm
by YARDofSTUF
You wont do much with ping, test again tomorrow and the next and such and it will fluctuate a bit.
Thers very little you can do about ping from your end.
Posted: Sun Dec 13, 2009 1:02 pm
by RPitch
Trying out their 20meg now, but from results off target.
Speed Test Results
Date 13/12/09 17:56:30
Speed Down 4267.54 Kbps ( 4.2 Mbps )
Speed Up 845.38 Kbps ( 0.8 Mbps )
Later different-higher ping

Posted: Sat Dec 19, 2009 1:52 am
by RPitch

Using program D/L great, like to have bit better Upload but being happy with what you got a good thing. seems pings up-down, maybe Xmas holiday nodes loaded? Have the phone-internet-tv bundle great services phone my fav.
Just don't D/L much, upload (Gaming) most important....
Happy Holidays!
Posted: Sat Dec 19, 2009 6:06 am
by YeOldeStonecat
Gaming doesn't use high bandwidth, it just needs low latency. For gaming I'd rather have a 1/2 meg low latency connection than a 10 meg average connection. No online games use more than 1/4 a meg per player.
Posted: Sat Dec 19, 2009 2:55 pm
by RPitch
Stonecat you are right

, I'll go back to basics in days on Unreal. I can lower latency, I've defeated my purpose increasing D/L for higher latency. Time to cough down tweak MTU, slower D/L but thats fine.

Just got idea on setting I tweak dial up at...
http://rescomp.stanford.edu/~cheshire/rants/Latency.html
T1 naaaaa
Posted: Tue Dec 22, 2009 5:15 pm
by mccoffee
That lower mtu thing i would think it's a myth but could be wrong the reason being is this i could be wrong if you lower the mtu you are not fully utlizing the amout of packets if a network is set a 1500 mtu and you set computer to let's use 1452 it could cause more latency just due to convergence.
I could be wrong maybe yeold/phillip could shed light on this one.
Posted: Wed Dec 23, 2009 10:16 am
by RPitch
Not sure but, seems steady pings of 40's from server that was in high 140's now. Fairly happy with results. Even though not optimized for u/l-d/l pings better at lower settings.
MERRY X-Mas

« SpeedGuide.net TCP Analyzer Results »
Tested on: 12.24.2009 18:23
IP address: 97.82.xx.xxx
Client OS: Windows XP
TCP options string: 020405840103030001010402
MSS: 1412
MTU: 1452
TCP Window: 32768 (NOT multiple of MSS)
RWIN Scaling: 0 bits
Unscaled RWIN : 32768
Recommended RWINs: 64952, 129904, 259808, 519616, 1039232
BDP limit (200ms): 1311kbps (164KBytes/s)
BDP limit (500ms): 524kbps (66KBytes/s)
MTU Discovery: ON
TTL: 49
Timestamps: OFF
SACKs: ON
IP ToS: 00000000 (0)