Not hard to tell at all. I have the exact same issue as literally hundreds if not thousands of people. It's an issue that only happens within COD4. It's a problem with their software and their software alone. Hopefully they resolve it sooner rather then later.Sava700 wrote:yeah..but it doesn't mean there isn't a issue with yours or my hardware either..just very hard to tell.
Cod4
- Joint Chiefs of Staff
- Posts: 42832
- Joined: Mon Mar 26, 2001 12:00 am
- Location: The Sandbox
Joint Chiefs of Staff wrote:Get a 360 and your issues will go away!![]()
I am actually dealing with Activision on this issue right now. They gave me a solution to try (Basically disable all startup devices) and see if it runs without crashing or not. That's a bit much since an Anti-Virus is a startup item, but for the heck of it I will give it a shot and see what happens.
Infinityward has released the 1.4 patch today for Call of Duty 4. Also they have an article today about a the release of the 1.4 Patch. Take a look:
Changes
● "Winter Crash", a holiday version of Multiplayer map "Crash"
● Improvements to the server browser
● Fixed some rare bullet accuracy issues for all weapons.
● For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory
Mod Support
● In the connect screen, Mods will be identified as"Mod: [mod name]"
● Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.
● Fix for reloading several times after connecting to a modded server
● Improved mod.ff support to allow adding game types.
● Fixed an issue with HTTP redirect downloads.
● "fs_game" will be forced to lower case
Download link:
http://files.totalgamingnetwork.com/fil ... fare+v1.4/
Changes
● "Winter Crash", a holiday version of Multiplayer map "Crash"
● Improvements to the server browser
● Fixed some rare bullet accuracy issues for all weapons.
● For server admins: fixed user ban list not working correctly on servers. Ban.txt will be created in the main or fs_game directory
Mod Support
● In the connect screen, Mods will be identified as"Mod: [mod name]"
● Only official IWD files will be read from the main directory. All custom IWD should be placed in a mod directory.
● Fix for reloading several times after connecting to a modded server
● Improved mod.ff support to allow adding game types.
● Fixed an issue with HTTP redirect downloads.
● "fs_game" will be forced to lower case
Download link:
http://files.totalgamingnetwork.com/fil ... fare+v1.4/
They have been putting me through some serious tests in order to see what the problem is. Here is all that they have had me do.
1. Disable startup items (Didn't work)
2. Verify the disk is good by copying all the files into a directory on the desktop (Worked fine)
3. Uninstall and reinstall game into a different directory then the default (This is currently where I am at). Will be testing this when I get home.
Oh and btw, I put the 1.4 patch on before doing steps 2 and 3 and it still crashed.
1. Disable startup items (Didn't work)
2. Verify the disk is good by copying all the files into a directory on the desktop (Worked fine)
3. Uninstall and reinstall game into a different directory then the default (This is currently where I am at). Will be testing this when I get home.
Oh and btw, I put the 1.4 patch on before doing steps 2 and 3 and it still crashed.
I still think you have something on the computer screwed up, try backing up everything reloading windows and then installing itRoody wrote:They have been putting me through some serious tests in order to see what the problem is. Here is all that they have had me do.
1. Disable startup items (Didn't work)
2. Verify the disk is good by copying all the files into a directory on the desktop (Worked fine)
3. Uninstall and reinstall game into a different directory then the default (This is currently where I am at). Will be testing this when I get home.
Oh and btw, I put the 1.4 patch on before doing steps 2 and 3 and it still crashed.
As I previously mentioned that is exactly what I did and no it's not an issue with my machine. Why do you keep thinking it is when I have shown links proving that I am not the only one with the problem?Sava700 wrote:I still think you have something on the computer screwed up, try backing up everything reloading windows and then installing it![]()
Shoot, I even reloaded Windows and played COD4 right after that with nothing else on the PC and it still crashed.
so what your saying is you haven't also ruled out a pc of hardware you have or what any one else has that is causing the crashing? And don't forget I feel your pain too..i get them as well but I can't fully put the blame on the game although I think Crysis is 10x better of a game all around not to mention better built software.Roody wrote:As I previously mentioned that is exactly what I did and no it's not an issue with my machine. Why do you keep thinking it is when I have shown links proving that I am not the only one with the problem?
Shoot, I even reloaded Windows and played COD4 right after that with nothing else on the PC and it still crashed.![]()
What I am saying is it's more then a coincidence when everyone is getting the exact same issue, and no one else gets it on their PC's in anything other then COD4.Sava700 wrote:so what your saying is you haven't also ruled out a pc of hardware you have or what any one else has that is causing the crashing? And don't forget I feel your pain too..i get them as well but I can't fully put the blame on the game although I think Crysis is 10x better of a game all around not to mention better built software.
As for Crysis I know and understand man. You have been telling us that for many, many posts now.
Well here is an update on the situation. According to Activision COD4 isn't compatible with a 64Bit Operating System which is what I have on my gaming machine. I, of course am talking about this with them because their hardware requirements specifically mention 64Bit hardware, and with no direct mention of incompatibility with a 64Bit OS one would have no idea that the game doesn't work in that environment.
Talk about misleading. So anyway, I am now waiting for their next reply.
Talk about misleading. So anyway, I am now waiting for their next reply.
ugg.. I must have missed it when you said you were on 64bit Vista...that would cause a issue,Roody wrote:Well here is an update on the situation. According to Activision COD4 isn't compatible with a 64Bit Operating System which is what I have on my gaming machine. I, of course am talking about this with them because their hardware requirements specifically mention 64Bit hardware, and with no direct mention of incompatibility with a 64Bit OS one would have no idea that the game doesn't work in that environment.
Talk about misleading. So anyway, I am now waiting for their next reply.
nope, the only thing you will suffer is the ram issue and thats if your using more than 4gigs, you will prob see a performance increase cause the 32bit drivers are more developed.Roody wrote:Let me ask you something man. I have only used 64Bit Vista. Will I have any noticeable dropoff in graphics quality if I reformat again and load 32bit Vista?
- RoscoPColtrane
- Posts: 6153
- Joined: Wed Sep 20, 2000 12:00 pm
- Location: Fort Worth, Texas
awesome! You will enjoy the hell outta it, i beat it on normal mode and am about half way done with Veteran now. Definatly worth playing twice. Very cinimatic game.64bit wrote:Santa is bringing me the 360 version
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Abit NF7-S 2.0, Barton 2500+ @ 2.2 Ghz, 2 Gig ddr3200, 80gig Seagate HDD, ATI x850 PRO @ 550/600, WinXP Pro
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Pittsburgh Steelers Super Bowl XL Champions!!!!!
Abit NF7-S 2.0, Barton 2500+ @ 2.2 Ghz, 2 Gig ddr3200, 80gig Seagate HDD, ATI x850 PRO @ 550/600, WinXP Pro
J B K M
Pittsburgh Steelers Super Bowl XL Champions!!!!!
While console gaming is no panacea (some publishers are big fans of the "release now, patch later" mentaility that has hurt PC gaming so much over the years), you're right that it certainly lets the consumer avoid almost all problems such as this one.Joint Chiefs of Staff wrote:Get a 360 and your issues will go away!![]()
You pop the game in, and it plays. Period. Frustrations like those expressed in this thread are one of a number of reasons why the PC sales of a game like COD4 will pale compared to either console one, despite PC being the "home" for FPS games, including the original COD.
Jim wrote: You pop the game in, and it plays. Period. Frustrations like those expressed in this thread are one of a number of reasons why the PC sales of a game like COD4 will pale compared to either console one, despite PC being the "home" for FPS games, including the original COD.
Naw the sales of PC games will continue to go up... you can add on and mod the game played on PC via patches that you can't do to the Console games. You don't get to play new content on consoles unless you buy a expanded version unlike those with the PC version can just download a patch. Lots of reasons why both are good just depends on your choice.
I realize that in many ways, especially with FPS games, you get far more bang for your buck with the PC version than the console ones when you factor in mods and such. New releases on the console side tend to be priced about $10 more than their PC counterparts anyway at this time. However, aside from certain casual titles (The Sims 42, smaller budget-priced puzzle games) and...uh...WoW...the PC sales charts are almost dismal, at best (on November's Top 10, there were 4 Sims titles and 3 WoW ones, which is how most months look). I'm not referring in any way to their quality, I'm just talking about the hard sales data. PC games may have a bit of a benefit over the long run, as newer machines find their way into people's hands (you know, ones that can actually run Crysis at a decent setting), and full mod communities will be formed, but that won't cause a massive sales spike.Sava700 wrote:Naw the sales of PC games will continue to go up... you can add on and mod the game played on PC via patches that you can't do to the Console games. You don't get to play new content on consoles unless you buy a expanded version unlike those with the PC version can just download a patch. Lots of reasons why both are good just depends on your choice.
Crysis was hyped for a number of years, and, as you know, features what are probably the sickest visuals any game will have for at least some time. In its first two weeks, it sold 86,633 copies in the US. Likewise, the Unreal series has been a PC staple for a decade, and prior Unreal Tournament titles were quite popular. In just under a month, it sold 33,995 copies. Neither of those games were out for the full month, so obviously their 30-day totals are going to be higher, but they're still quite disappointing to EA and Midway.
Now, look at the console charts. Mass Effect was released on 360 11/20 (the day after UT3 and a few days after Crysis), but still sold 472,793 copies by the end of November. EA's Rock Band bundle, which costs $170 (far more than the typical release for any platform), sold 311,903 units in the same time frame on the 360 alone. One of the higher-profile console games that hit the same week as Crysis is Assassin's Creed, which sold a combined 1,356,843 copies in its first two weeks (980,000 for 360, 376,843 for PS3).
In November alone, COD4 sold 1,565,404 copies on the 360, and 444,000 on the PS3. I can't find anyone who has published COD4's PC sales for November, so I have a feeling it's in the "can't talk about until someone else has" pile, but trust me, it is far below the 360 version, and a decent bit behind the PS3 one too. Keep in mind that, despite being the top selling PC game for last month, it wouldn't even break the top 10 if you combined the console and PC charts.
Companies like Infinity Ward will likely program for the PC as long as they're in business, but trust me when I say that publishers do notice this giant sales gap.
More and more I am starting to think my issue is due to integrated audio which is taking down system resources. My video card can more then handle the graphics, and my MOBO (680i SLI) is very good also. Today though I had crashes in COD4, UT3, and Crysis just a few minutes ago.
I ordered that Sound Card which I should have the latter part of next week so I guess we will see then.
I ordered that Sound Card which I should have the latter part of next week so I guess we will see then.
- YARDofSTUF
- Posts: 70006
- Joined: Sat Nov 11, 2000 12:00 am
- Location: USA
Hey YOS. Is there any chance memtest is just reading this stuff wrong. The errors had gone to almost 600,000 when I decided to shut down my PC, remove 2 GB's of the ram and now I am testing it with the remaining 2. Since all 4 is identical I couldn't remember which was the newer two so I am guessing right now, and will test all of them.
The thing is those numbers are crazy. Not sure what to think in all honesty.
The thing is those numbers are crazy. Not sure what to think in all honesty.
Well yet another update. I ran a 2nd memtest with the original 2GB and it came back with no errors. It does appear the recent two I purchased are in fact bad. Thankfully, I am still well within my time to return them.
I then went in and played COD4 for about 30 minutes with no crashing at all. Not ready to confirm that as the issue, but if I can get several rounds in with no crashing then I will think this is starting to turn around.
I then went in and played COD4 for about 30 minutes with no crashing at all. Not ready to confirm that as the issue, but if I can get several rounds in with no crashing then I will think this is starting to turn around.
- YARDofSTUF
- Posts: 70006
- Joined: Sat Nov 11, 2000 12:00 am
- Location: USA
Not all the errors memtests list are "critical" errors, but with that many I would assume some were from tests 5 and 6, which are were you dont want any.
When my ballistix RAM was bad I got about 54,000 errors total, remember the test will repeat over and over too.
Yup keep playing with the 2 good sticks and look for no crashes since you have warranty time.
When my ballistix RAM was bad I got about 54,000 errors total, remember the test will repeat over and over too.
Yup keep playing with the 2 good sticks and look for no crashes since you have warranty time.
- YARDofSTUF
- Posts: 70006
- Joined: Sat Nov 11, 2000 12:00 am
- Location: USA
I wouldnt be surprised to see COD4's PC slaes far lower than the PS3, In order to play the modern games out it requires spending a lot more money than grabbing a console, until the price of video cards comes down, and more companies start offering a quality card in systems the numbers will stay low, plus as was mentioned its easier to plug and kill on the consoles.Jim wrote:I realize that in many ways, especially with FPS games, you get far more bang for your buck with the PC version than the console ones when you factor in mods and such. New releases on the console side tend to be priced about $10 more than their PC counterparts anyway at this time. However, aside from certain casual titles (The Sims 42, smaller budget-priced puzzle games) and...uh...WoW...the PC sales charts are almost dismal, at best (on November's Top 10, there were 4 Sims titles and 3 WoW ones, which is how most months look). I'm not referring in any way to their quality, I'm just talking about the hard sales data. PC games may have a bit of a benefit over the long run, as newer machines find their way into people's hands (you know, ones that can actually run Crysis at a decent setting), and full mod communities will be formed, but that won't cause a massive sales spike.
Crysis was hyped for a number of years, and, as you know, features what are probably the sickest visuals any game will have for at least some time. In its first two weeks, it sold 86,633 copies in the US. Likewise, the Unreal series has been a PC staple for a decade, and prior Unreal Tournament titles were quite popular. In just under a month, it sold 33,995 copies. Neither of those games were out for the full month, so obviously their 30-day totals are going to be higher, but they're still quite disappointing to EA and Midway.
Now, look at the console charts. Mass Effect was released on 360 11/20 (the day after UT3 and a few days after Crysis), but still sold 472,793 copies by the end of November. EA's Rock Band bundle, which costs $170 (far more than the typical release for any platform), sold 311,903 units in the same time frame on the 360 alone. One of the higher-profile console games that hit the same week as Crysis is Assassin's Creed, which sold a combined 1,356,843 copies in its first two weeks (980,000 for 360, 376,843 for PS3).
In November alone, COD4 sold 1,565,404 copies on the 360, and 444,000 on the PS3. I can't find anyone who has published COD4's PC sales for November, so I have a feeling it's in the "can't talk about until someone else has" pile, but trust me, it is far below the 360 version, and a decent bit behind the PS3 one too. Keep in mind that, despite being the top selling PC game for last month, it wouldn't even break the top 10 if you combined the console and PC charts.
Companies like Infinity Ward will likely program for the PC as long as they're in business, but trust me when I say that publishers do notice this giant sales gap.
Cant games on the PS3 or 360 make use of downloadable content as well(assuming the publisher or whoever chooses to make it available for them)?