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Thread: LoL Gaming Problems on Windows 7

  1. #1

    LoL Gaming Problems on Windows 7

    I'm running windows 7 and I have been trying really hard to figure out what is wrong with my net back home. My main problem is getting LoL (League of Legends) to stop lagging while i am at home from college. At school my download and upload speeds are significantly slower but i dont lag in LoL. Here back home yet my lag is much more sporadic in games and skype but my download and upload speed is blazing fast. i have contacted my isp many times and currently have their top provided speed. here are my results from Netalyzr

    Major Abnormalities

    * Your DNS resolver manipulates results for IPv6 addresses

    Minor Aberrations

    * Certain TCP protocols are blocked in outbound traffic
    * Network packet buffering may be excessive
    * Your DNS resolver returns results even when no such server exists

    Direct TCP access to remote RPC servers (port 135) is blocked.

    This is probably for security reasons, as this protocol is generally not designed for use outside the local network.

    Direct TCP access to remote NetBIOS servers (port 139) is blocked.

    This is probably for security reasons, as this protocol is generally not designed for use outside the local network.

    Direct TCP access to remote SMB servers (port 445) is blocked.

    This is probably for security reasons, as this protocol is generally not designed for use outside the local network.

    Network buffer measurements (?): Uplink 840 ms, Downlink 310 ms
    We estimate your uplink as having 840 msec of buffering. This level can in some situations prove somewhat high, and you may experience degraded performance when performing interactive tasks such as web-surfing while simultaneously conducting large uploads. Real-time applications, such as games or audio chat, may also work poorly when conducting large uploads at the same time.

    DNS results wildcarding (?): OpenDNS

    You appear to be using OpenDNS. OpenDNS, by default, deliberately returns addresses even for domain names which should not resolve. Instead of an error, the DNS server returns an address of, which resolves to You can inspect the resulting HTML content here.

    This is central to OpenDNS's business model. In order to support an otherwise free service, OpenDNS presents the users with advertisements whenever they make a typo in their web browser. You can disable this behavior through the OpenDNS Dashboard.

    The big problem with this behavior is that it can potentially break any network application which relies on DNS properly returning an error when a name does not exist.

    The following lists your DNS server's behavior in more detail.

    * www.{random}.com is mapped to
    * www.{random}.org is mapped to
    * fubar.{random}.com is mapped to
    * [sic] is mapped to
    * nxdomain.{random} is mapped to

    Another problem with the DNS server is its response to a server failure. Instead of properly returning an error when it cannot contact the DNS authority, the DNS server returns an address of Since transient failures are quite common this can be significantly disruptive, turning a transient failure into a wrong answer without any notification to the application doing the name lookup.
    Restricted domain DNS lookup (?): OK
    Unrestricted domain DNS lookup (?): OK
    Direct DNS support (?): OK
    Direct EDNS support (?): OK
    DNS resolver address (?): OK
    DNS resolver properties (?): Lookup latency 86ms
    DNS glue policy (?): OK
    DNS resolver port randomization (?): OK
    DNS lookups of popular domains (?): OK
    DNS external proxy (?): OK
    DNS results wildcarding (?): OpenDNS
    IPv6 Tests –
    DNS support for IPv6 (?): Warning
    The DNS resolver you are using deliberately manipulates results. This can prove problematic, as you will be unable to contact an IPv6-only site: the DNS resolver is giving incorrect results for a system which has only an IPv6 address. We expected the applet to only receive cafe:babe:66:0:0:0:0:1 (an IPv6 address), instead it received the following address:
    Your DNS resolver is not on Google's IPv6 "whitelist", which means that Google does not enable IPv6 access to their services for you.

    here are the results from speedguides analyzer TCP Analyzer Results
    Tested on: 03.10.2011 21:44
    IP address:
    Client OS: Windows 7

    TCP options string: 020405b40103030201010402
    MSS: 1460
    MTU: 1500
    TCP Window: 65700 (multiple of MSS)
    RWIN Scaling: 2 bits (2^2=4)
    Unscaled RWIN : 16425
    Recommended RWINs: 64240, 128480, 256960, 513920, 1027840
    BDP limit (200ms): 2628kbps (329KBytes/s)
    BDP limit (500ms): 1051kbps (131KBytes/s)
    MTU Discovery: ON
    TTL: 53
    Timestamps: OFF
    SACKs: ON
    IP ToS: 00000000 (0)

    I've tried what seems like everything. After making the jump to the slightly higher tier of internet they provide, my uplink buffering ms went down to 800ms from 1000ms but its still unacceptable. any help would be greatly appreciated. thanks in advance!
    Last edited by twistedpurple; 03-10-11 at 11:51 PM. Reason: ninja edit for length

  2. #2
    Straight Pimpin Mytflyguy's Avatar
    Join Date
    Aug 2003
    Roanoke, VA
    I run LOL on Win 7 with some minor issues but I think mine is Comcast issues. You have alot of detailed info there..... but have you done the basics ? Run a basic Ping while playing and when you experience lag , verify that you are not getting latency spikes ? Your speed doesn't really mean much as most gaming uses VERY little bandwidth it's the Latency that hurts. Skype can be a resource hog, but play without skype to eleminate that possibility.

    You can change your DNS to google's public ones if you prefer. I hate the way so many of the DNS servers are using those search engines.... but if I'm going to do it , I'll go to THE search engine.

    With my Comcast the issue was never latency or speed ( 20d/4u) With a ping to steady in the 30ms range. My issue was about every 10-20 minutes I would drop about 20 packets , the modem would reinitialize and lag me out of the game ( or sometimes just lag alot during a game ). Turns out my Downstream signal was out of band. So far , removing one of my cheap radio shack splitters from the line that went to my modem seems to have mostly cleared this issue up.

    Have you done any monitoring "while" playing ? Try opening a Dos prompt and run "Ping -t" in the background while you are playing. When you see lag spikes or issues Alt+tab over and see what your network is doing. Anything over 200ms is going to give you some issues. I'm not real sure what this "buffer" is though. If that's real latency , then it sounds like you are on a Satellite connection ?
    Network Engineer for Linux/Windows/Netware servers and connectivity for remotes sites via VPN in Roanoke, VA.

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