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Thread: DSL 3000, need Cablenut & TCP

  1. #1
    Junior Member
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    Sep 2009
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    DSL 3000, need Cablenut & TCP

    HI, need help 2 setup my internet connection for online games, I prefer good / stable ping and less connection loss.

    Internet connection:
    Germany
    DSL 3000,
    Provider: Alice

    SpeedGuide.net TCP Analyzer Results
    Tested on: 09.19.2009 07:37
    IP address: 78.52.xxx.xxx
    Client OS: Windows XP

    TCP options string: 020405ac0103030001010402
    MSS: 1452
    MTU: 1492
    TCP Window: 63888 (multiple of MSS)
    RWIN Scaling: 0 bits
    Unscaled RWIN : 63888
    Recommended RWINs: 63888, 127776, 255552, 511104, 1022208
    BDP limit (200ms): 2556kbps (319KBytes/s)
    BDP limit (500ms): 1022kbps (128KBytes/s)
    MTU Discovery: ON
    TTL: 43
    Timestamps: OFF
    SACKs: ON
    IP ToS: 01110000 (112)
    Precedence: 011 (flash)
    Delay: 1 (low delay)
    Throughput: 0 (normal throughput)
    Reliability: 0 (normal reliability)
    Cost: 0 (normal cost)
    Check bit: 0 (correct)
    DiffServ: AF32 011100 (28) - Assured Forwarding class 3, medium drop precedence (RFC 2597).


    I need help 2 setup cablenut settings and TCP/IP Optimizer settings.
    I need good connection for online gaming ( low ping, low packet loss )

    Regards Casco87

  2. #2
    fem the retarded rabbit mccoffee's Avatar
    Join Date
    Nov 2001
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    Cleveland, Ohio, United States
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    the settings won't help piing or cable loss try this tweak

    Gaming Tweak - Disable Nagle's algorithm

    The tweak below allows for tweaking or disabling Nagle's alogrithm. Disabling "nagling" allows for very small packets to be transferred immediately without delay. Note that is only recommended for some games, and it may have negative impact on file transfers/throughput. The dafault state (Nagling enabled) improves performance by allowing several small packets to be combined together into a single, larger packet for more efficient transmission. While this improves overall performance and reduces TCP/IP overhead, it may briefly delay transmission of smaller packets. Keep in mind that disabling Nagle's algorithm may have some negative effect on file transfers, and can only help reduce delay in some games. To implement this tweak, in the registry editor (Start>Run>regedit) find:

    This setting configures the maximum number of outstanding ACKs in Windows XP/2003/Vista/2008:
    HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces\{NIC-id}
    There will be multiple NIC interfaces listed there, for example: {1660430C-B14A-4AC2-8F83-B653E83E8297}. Find the correct one with your IP address listed. Under this {NIC-id} key, create a new DWORD value:
    TcpAckFrequency=1 (DWORD value, 1=disable, 2=default, 2-n=send ACKs if outstanding ACKs before timed interval. Setting not present by default).

    For gaming performance, recommended is 1 (disable). For pure throughput and data streaming, you can experiment with values over 2. If you try larger values, just make sure TcpAckFrequency*MTU is less than RWIN, since the sender may stop sending data if RWIN fills without an acknowledgement.

    Also, find the following key (if present):
    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Parameters
    Add a new DWORD value:
    TCPNoDelay=1 (DWORD value, 0 to enable Nagle's algorithm, 1 to disable, not present by default)

    To configure the ACK interval timeout (only has effect if nagling is enabled), find the following key:
    HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\Interfaces\{NIC-id}
    TcpDelAckTicks=0 (DWORD value, default=2, 0=disable nagling, 1-6=100-600 ms). Note you can also set this to 1 to reduce the nagle effect from the default of 200ms without disabling it.

    For Windows NT SP4, the TcpDelAckTicks path is:
    HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\{NIC-id}\Parameters\Tcpip
    TcpDelAckTicks=0 (Default=2, 0=disables nagling, 1-6=100-600 ms)
    Comptia a+ n+

  3. #3
    Junior Member
    Join Date
    Sep 2009
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    I Have 1 prob my Ping in cs is 60 ms & for a few seconds it is 120 :/ , why ?
    Last edited by Casco87; 09-21-09 at 02:30 PM.

  4. #4
    fem the retarded rabbit mccoffee's Avatar
    Join Date
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    Your latency always changes the sever you connect to may have more users that could slow you dow ,or something on route gets changed.

    I wouldn't worry about it to much in gamming there isn't a whole lot you could do to tweak.
    Comptia a+ n+

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