what ports are you using?
im setting up a game server at work and wanted to use one the additional IP's we have for it. I tried to use one-to-one NAT but I can still only acces the server by the firewalls IP. I have setup access rules and setup a service for the game. I followed the instructions I found in admin docs. What am I missing?
Will Work For FSB
what ports are you using?
Observe everything...focus on nothing..
I had the private IP on the wrong subnet.
One question. when I look into the log it shows a lot of UDP packets being dropped, Is the number next to the IP the port its trying to acces? Im just thinking its people trying to connect to the server but its dropping their packets.
Is it bad to allow pings to my firewall? I would like the players to be able to see their ping time but I dont want to compromise security.
Will Work For FSB
Yes- both on the source and destination columns. Here's a typical group of entries (with my server's ip x'd out):Is the number next to the IP the port its trying to acces?
UDP packet dropped 200.207.121.240, 1066, WAN 216.136.x.x, 137, WAN
TCP connection dropped 216.135.145.26, 1402, WAN 216.136.x.x, 139, WAN 'NetBios' 0
TCP connection dropped 81.59.51.106, 3877, WAN 216.136.x.x, 135, WAN 'RPC Mapper' 0
UDP packet dropped 216.136.95.50, 53, WAN 216.136.x.x, 13422, WAN
Well, if you're concerned about security, you wouldn't be using a game server inside your company's firewall.Is it bad to allow pings to my firewall? I would like the players to be able to see their ping time but I dont want to compromise security.So, with that in mind, how much worse can you make it with ping enabled?? I'd think twice about that one, especially since the TZW doesn't support a truly isolated DMZ.
As a general rule, I turn ping off. I realize that "security by obscurity" is not a mantra, but I generally try to do everything I can to hide my networks.
Observe everything...focus on nothing..
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