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Issues hosting online games

Posted: Tue Dec 09, 2008 8:38 pm
by UltimateHigh1
I have a problem with hosting online xbox live matches. My upload is consistently around 700-800 kbps on speedtest, but I can't host without everyone lagging constantly.

It seems to be an upload issue. I get those good numbers on speedtest but when I actually go to upload files, I can only get like 30-50 kb/s at the max. I definitely think that carries over to my hosting abilities and I was just wondering what could be causing it.


Any ideas?

Upstream limits

Posted: Tue Dec 09, 2008 8:54 pm
by YoshiMon
Upstream caps can indeed limit the amount of hosting you can do. Be it for games or any other internet services. Depending on the game each client that connects to you can eat up a fair amount of bandwidth quickly saturating what little you have with a 'home user' internet connection.

However just to make sure it's that and not something else, can you host fine with your nominal latency with just for example you and one other player? You should have more than enough bandwidth for that. Then adding more players until you see where the saturation point occurs.

If however you can't even host well with one other player it would be a clue to look at other things.